Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Hosea Gilbert's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Hosea Gilbert's ship is damaged, and Hosea Gilbert have to hitch-hike Hosea Gilbert's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Hosea Gilbert do not know what happened to Hosea Gilbert. There is a gap in Hosea Gilbert's memory. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A good deal ensures Hosea Gilbert is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Hosea Gilbert into bankruptcy. Hosea Gilbert salvages what Hosea Gilbert can. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Hosea Gilbert don't already have one. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Hosea Gilbert do not know what happened to Hosea Gilbert. There is a gap in Hosea Gilbert's memory. |