Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
25 |
Howell Brownhill went above and beyond the call of duty. |
2 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
28 |
Continued as Agent (Intelligence). |
3 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Make an unexpected connection outside Howell Brownhill's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Good fortune |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Make an unexpected connection outside Howell Brownhill's normal circles. Gain a Contact. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Scout (Courier). |
8 |
50 |
When dealing with an alien race, Howell Brownhill have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
52 |
Forced to continue current assignment. |
8 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |