Retired Lieutenant Hugo Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 53 M 6 (0) 1 (-2) 1 (-2) 6 (0) 13 (2) 10 (1)6116DA
Immobile, Young
 
Skills
Admin 0
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Drive (Track) 1
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee (Fencing) 1
Pilot 0
Profession (Worker/Hydroponics) 1
Recon 2
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lieutenant1 / 01
Drifter Scavenger 03
Scout Explorer 01
Citizen Worker Technician23
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Army Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Maud Head Ally 1 0 2 1 Florian (F/62)
Maud Head is out of contact doing something interesting but not suspicious.
Rolla Peters Enemy 0 4 5 0 Florian (M/31)
Jones Green Enemy 0 3 0 1 Iltharan (M/18)
Relationship becomes more intense.
Hayes McDonald Contact 2 1 4 0 Florian (M/70)
Ottilia Burke Enemy 0 3 0 1 Florian (F/10)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 22 Graduated with honors.
2 22 Became a Army (Army Support) with the new title Private.
2 22 Commissioned in Army (Army Support) with the new title Lieutenant.
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Failed to qualify for Star Marine (Marine).
3 23 Became a Drifter (Scavenger).
3 26 Severely injured. Fully recovered. Owe 30,000 for medical bills.
4 26 Failed to qualify for Enforcer (Rogue).
4 26 Submitted to the draft.
4 26 Became a Scout (Explorer).
4 27 Psychologically damaged by Hugo Newman's time in the scouts.
5 27 Failed to qualify for Field Researcher (Scholar).
5 27 Returned to Drifter (Scavenger).
5 29 Attacked by enemies that Hugo Newman easily defeat.
5 29 Gain Enemy if Hugo Newman don't already have one.
6 31 Continued as Drifter (Scavenger).
6 34 Lightly injured, no permanent damage. Fully recovered.
7 34 Became a Citizen (Worker).
7 35 Hugo Newman learn something Hugo Newman should not have – a corporate secret, a political scandal – which Hugo Newman can profit from illegally.
7 35 Gain a criminal contact.
8 38 Continued as Citizen (Worker).
8 40 Hugo Newman befriend a superior in the corporation or the colony.
8 42 Promoted to Citizen (Worker) rank 1.
9 42 Aging Crisis. Owe 60,000 for medical bills.
9 42 Retired at age 42.
9 42 Continued as Citizen (Worker).
9 45 Life ruined by a criminal gang. Gain the gang as an Enemy
9 46 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Voluntarily left Worker
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 Hugo Newman accepted an offer of inducements to betray Hugo Newman's faith. Gain 320,000 in cash.
10 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 50 Aging Crisis. Owe 20,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙