Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Returned to Agent (Intelligence). |
4 |
28 |
Rewarded for a successful mission. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Involved in the planning of an impressive heist. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
Hard times caused by a lack of interstellar trade costs Hunter Dwyer's job. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
46 |
Hunter Dwyer spend a great deal of time on the fringes of Charted Space. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Became a Drifter (Scavenger). |
10 |
51 |
Betrayed by a friend. One of Hunter Dwyer's Contacts or Allies betrays Hunter Dwyer, ending Hunter Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |