Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
20 |
Advanced training in a specialist field |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
25 |
A mission goes wrong; Irl Armstrong and several others are captured and mistreated by the enemy. Gain Irl Armstrong's jailer as an Enemy. |
3 |
27 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
27 |
Voluntarily left Marine Support |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Gain Enemy if Irl Armstrong don't already have one. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Irl Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Good fortune |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Moved to a new world. |