Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Irwin Weakman easily defeat. |
2 |
24 |
Gain Enemy if Irwin Weakman don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Irwin Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Irwin Weakman gain experience in a technical field as a computer operator or surveyor. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
Irwin Weakman learn something Irwin Weakman should not have – a corporate secret, a political scandal – which Irwin Weakman can profit from illegally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
41 |
Became a Prisoner (Inmate). |
7 |
45 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
45 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
46 |
Special Duty. |
8 |
49 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
49 |
Switched to Prisoner (Thug) with previous rank. |
9 |
52 |
Saved a guard or prison officer. Gain an Ally. |
9 |
53 |
Promoted to Prisoner (Thug) rank 2. |