Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Artist). |
2 |
27 |
One of Isaac Byrd's pieces of art is stolen, and the investigation brings Isaac Byrd into the criminal underworld. |
3 |
30 |
Continued as Entertainer (Artist). |
3 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
34 |
Forced to continue current assignment. |
3 |
34 |
Promoted to Entertainer (Artist) rank 1. |
4 |
34 |
Continued as Entertainer (Artist). |
4 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
38 |
Continued as Entertainer (Artist). |
5 |
41 |
Gain a patron in the arts. Gain an Ally |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Rogue (Thief). |
6 |
46 |
A job goes wrong, forcing Isaac Byrd to flee off-planet. |
7 |
46 |
Failed to qualify for Explorer (Scout). |
7 |
46 |
Submitted to the draft. |
7 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
47 |
Make an unexpected connection outside Isaac Byrd's normal circles. Gain a Contact. |
7 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |