Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
One of Issac McGhee's pieces of art is stolen, and the investigation brings Issac McGhee into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Surrounded and outnumbered by the enemy, Issac McGhee hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Gained a contact. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Betrayed by a friend. One of Issac McGhee's Contacts or Allies betrays Issac McGhee, ending Issac McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
Psychologically damaged by Issac McGhee's time in the scouts. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Became a Scholar (Field Researcher). |
9 |
50 |
An expedition or voyage goes wrong, leaving Issac McGhee stranded in the wilderness. |