Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Ivy Dendy blame Ivy Dendy's commander. Gain commander as Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Victim of a crime |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Ivy Dendy's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Ivy Dendy refused an offer of inducements to betray Ivy Dendy's faith. Gain 3 enemies. |