Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Jar Brewer's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Jar Brewer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
An investigation takes on a dangerous turn. |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Jar Brewer's job. |
6 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Jar Brewer went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Intelligence) rank 3. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
46 |
Jar Brewer's work ends up coming home with Jar Brewer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
50 |
A police detective or rival criminal forces Jar Brewer to flee and vows to hunt Jar Brewer down. Gain an Enemy. |