Retired Ensign Jar Hoffman  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 53 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 5 (-1)111925
Risk-Taking
 
Skills
Admin 1
Astrogation 0
Carouse 1
Drive 0
Electronics (Comms) 2
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Belief) 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Merchant Merchant Marine Senior Crewman12
Navy Line/Crew Ensign1 / 01
Navy Engineer/Gunner Ensign1 / 01
Drifter Wanderer 01
Merchant Free Trader 01
Rogue Pirate Lackey01
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Amie Gabb Contact 3 0 1 5 Swanfeh (F/29)
Hugo Coleman Contact 2 0 4 0 Ronnin (M/32)
Dana Rodriquez Contact 1 1 2 3 Swanfeh (M/41)
Dana Rodriquez gained power at the expense of a third party who now blames the character.
Reva Small Enemy 0 4 4 0 Swanfeh (F/20)
Melva Nicol Contact 2 1 1 5 Ayansh'i (F/43)
Len Hays Enemy 0 2 1 5 Swanfeh (M/55)
Len Hays gained power at the expense of a third party who now blames the character.
Lula Nichols Enemy 0 5 1 1 Swanfeh (F/16)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 19 Jar Hoffman's ship is damaged, and Jar Hoffman have to hitch-hike Jar Hoffman's way back across the stars to the nearest scout base.
1 19 Gain 3 Contacts. Gain 1 Enemies.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Jar Hoffman's normal circles. Gain a Contact.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 24 A series of bad deals and decisions force Jar Hoffman into bankruptcy. Jar Hoffman salvages what Jar Hoffman can.
4 24 Became a Navy (Line/Crew) with the new title Crewman.
4 27 Vessel participates in a notable military engagement.
4 28 Commissioned in Navy (Line/Crew) with the new title Ensign.
5 28 Attempted to change assignments.
5 28 Switched to Navy (Engineer/Gunner) with previous rank.
5 31 Nearly killed. Fully recovered.
6 31 Failed to qualify for Field Researcher (Scholar).
6 31 Became a Drifter (Wanderer).
6 35 Severely injured. Owe 20,000 for medical bills.
7 35 Switched to Merchant (Free Trader).
7 38 Imperial trade restrictions force Jar Hoffman out of business.
8 38 Became a Rogue (Pirate) with the new title Lackey.
8 41 A job goes wrong, forcing Jar Hoffman to flee off-planet.
9 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Jar Hoffman is chosen to represent Jar Hoffman's faith in a vid show or other highly public forum.
9 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Believer (Missionary/Humanitarian).
10 46 Moved to a new world.
10 49 Forced to continue current assignment.
10 49 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Continued as Believer (Missionary/Humanitarian).
11 51 Opponents of Jar Hoffman's belief system ambush Jar Hoffman.
11 51 Nearly killed. Owe 30,000 for medical bills.
12 51 Aging Crisis. Owe 20,000 for medical bills.
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