Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 5. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
40 |
A police detective or rival criminal forces Jar Mills to flee and vows to hunt Jar Mills down. Gain an Enemy. |
7 |
40 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Contact with Government. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |