Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Jar Rand learn something Jar Rand should not have – a corporate secret, a political scandal – which Jar Rand can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Severely injured. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Returned to Citizen (Colonist). |
5 |
33 |
Jar Rand is rewarded for Jar Rand's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Jar Rand Jar Rand's job. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Gained a contact. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Jar Rand easily defeat. |
9 |
50 |
Gain Enemy if Jar Rand don't already have one. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |