Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Entered Military Academy(Naval Academy) |
2 |
26 |
Join a social movement. |
2 |
26 |
Graduated with honors. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Jeff Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Jeff Simmons is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Jeff Simmons's normal circles. Gain a Contact. |
8 |
43 |
Voluntarily left Broker |
8 |
43 |
Became a Citizen (Worker). |
8 |
46 |
Jeff Simmons's business expands, Jeff Simmons's corporation grows, or the colony thrives. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Jeff Simmons's belief system ambush Jeff Simmons. |
10 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |