Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Jeremy Heriot's work. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
26 |
A disaster leaves several injured, and others blame Jeremy Heriot, forcing Jeremy Heriot to leave Jeremy Heriot's career. Gain a Rival. |
2 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Jeremy Heriot's Contacts or Allies betrays Jeremy Heriot, ending Jeremy Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
An investigation takes on a dangerous turn. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Imperial trade restrictions force Jeremy Heriot out of business. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Jeremy Heriot do not know what happened to Jeremy Heriot. There is a gap in Jeremy Heriot's memory. |