Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jess Cause's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
25 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
On the front lines of a planetary assault and occupation. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Continued as Marine (Marine Support). |
4 |
33 |
A mission goes disastrously wrong due to Jess Cause's commander’s error or incompetence, but Jess Cause survive. |
4 |
33 |
Cover for the commander and gain an Ally. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
A series of bad deals and decisions force Jess Cause into bankruptcy. Jess Cause salvages what Jess Cause can. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Vessel participates in a diplomatic mission. |
8 |
44 |
Gain a contact. |
9 |
46 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Jess Cause join a gambling circle on board. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |