Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Refused to criticise a questionable political leader on Jessie Desmond's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Join homeworld’s celebrity circles |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Voluntarily left Thief |
7 |
42 |
Failed to qualify for Army Support (Army). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
49 |
Gain Enemy if Jessie Desmond don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |