Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
Jewel Arnold reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Jewel Arnold sponge off Jewel Arnold's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Voluntarily left Diplomat |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Injured. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Jewel Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Scout (Surveyor) with previous rank. |
5 |
32 |
Spend several years jumping from world to world in Jewel Arnold's scout ship. |
5 |
32 |
Promoted to Scout (Surveyor) rank 2. |
6 |
32 |
Voluntarily left Surveyor |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
35 |
Jewel Arnold run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
37 |
Made lifelong friends. Gain 2 Allies. |
8 |
38 |
Dropped out of the merchant academy. |
9 |
38 |
Continued as Drifter (Barbarian). |
9 |
39 |
Good fortune |
9 |
42 |
Forced to muster out. |
10 |
42 |
Returned to Noble (Diplomat). |
11 |
46 |
Continued as Noble (Diplomat). |
11 |
50 |
Jewel Arnold efforts do not go unnoticed by the Imperium. |
11 |
50 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |