Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Jewell Hand's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A good deal ensures Jewell Hand is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Jewell Hand join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Special assignment or duty on board ship. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Refuse to abuse Jewell Hand's position for profit. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
49 |
Advanced training in a specialist field. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |