Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Risk Jimmie Commins's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Jimmie Commins's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Jimmie Commins's trade routes and contacts, forcing Jimmie Commins to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Jimmie Commins do not know what happened to Jimmie Commins. There is a gap in Jimmie Commins's memory. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Failed to qualify for Field Researcher (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
48 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
48 |
Switched to Merchant (Free Trader). |
10 |
50 |
Risk Jimmie Commins's fortune on a possibility lucrative deal and win. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |