Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Joesph Soto far from home. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Joesph Soto do not know what happened to Joesph Soto. There is a gap in Joesph Soto's memory. |
4 |
29 |
Failed to qualify for Field Researcher (Scholar). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Merchant (Broker). |
6 |
33 |
Given advanced training in a specialist field |
7 |
35 |
Continued as Merchant (Broker). |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
46 |
Embroiled in legal trouble. |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Moved to a new world. |
10 |
51 |
Promoted to Merchant (Broker) rank 2. |