Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
An expedition or voyage goes wrong, leaving Joesph Wood stranded in the wilderness. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Joesph Wood is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 4. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 5. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Failed to qualify for Journalist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
51 |
When dealing with an alien race, Joesph Wood have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |