Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Johnny Weakman's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Johnny Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Johnny Weakman's Contacts or Allies betrays Johnny Weakman, ending Johnny Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Johnny Weakman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Johnny Weakman secretly provide religious rites for a dying leader or noble, although they do not share Johnny Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Johnny Weakman's choice. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |