Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Jon Reid to flee and vows to hunt Jon Reid down. Gain an Enemy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Courier). |
3 |
23 |
Jon Reid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jon Reid fail to help. Gain an Enemy. |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Voluntarily left Courier |
4 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
27 |
Scarred. Owe 1,250 for medical bills. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Jon Reid come into conflict with a splinter group Jon Reid's own religion which maintains Jon Reid's version is the wrong one. Gain 1 Rivals. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Jon Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Jon Reid is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Voluntarily left Missionary/Humanitarian |
9 |
41 |
Retired. |
9 |
44 |
Find an Alien Artifact. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |