Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
30 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Jones McKinnon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Make an unexpected connection outside Jones McKinnon's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
49 |
Embroiled in legal trouble. |