Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Jorge Moreno foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Jorge Moreno join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Refuse to abuse Jorge Moreno's position for profit. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Spend several years jumping from world to world in Jorge Moreno's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Jorge Moreno's Contacts or Allies betrays Jorge Moreno, ending Jorge Moreno's career. That Contact or Ally becomes a Rival or Enemy. |