Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Jorge Raycraft join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Special assignment or duty on board ship. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Jorge Raycraft's Contacts or Allies betrays Jorge Raycraft, ending Jorge Raycraft's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Entertainer (Performer). |
9 |
48 |
Criticised a questionable political leader on Jorge Raycraft's homeworld, causing his downfall. Gain an Enemy |
9 |
48 |
Public opinion turns on Jorge Raycraft. |