Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Judd Rand's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Advanced training in a specialist field |
5 |
38 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
42 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Drafted into Army Support |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Switched to Army (Army Support) with previous rank. |
9 |
53 |
Nearly killed. Owe 30,000 for medical bills. |