Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Jule Walters don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Jule Walters's Contacts or Allies betrays Jule Walters, ending Jule Walters's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Jule Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Merchant (Broker). |
9 |
45 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
A sudden war destroys Jule Walters's trade routes and contacts, forcing Jule Walters to flee that region of space. |
10 |
52 |
Gain rebels as Enemy |