Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Julius Dwyer do not know what happened to Julius Dwyer. There is a gap in Julius Dwyer's memory. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Julius Dwyer easily defeat. |
5 |
35 |
Gain Enemy if Julius Dwyer don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Contact with Government. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Julius Dwyer's Contacts or Allies betrays Julius Dwyer, ending Julius Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Opponents of Julius Dwyer's belief system ambush Julius Dwyer. |
9 |
45 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Julius Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |