Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Kenneth Day botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Kenneth Day's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Gained a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Severely injured. Owe 10,000 for medical bills. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scholar (Physician). |
6 |
36 |
Refuse to join a cheat in some fashion. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
46 |
Agreed to perform research that goes against Kenneth Day's conscience. Gain 2 Enemies. |
8 |
46 |
Promoted to Scholar (Physician) rank 1. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
47 |
An expedition or voyage goes wrong, leaving Kenneth Day stranded in the wilderness. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Kenneth Day come into conflict with a splinter group Kenneth Day's own religion which maintains Kenneth Day's version is the wrong one. Gain 2 Rivals. |