Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Rogue (Thief). |
2 |
31 |
Arrested and charged. |
2 |
31 |
Failed to defend self. Gain an Enemy and go to prison. |
2 |
32 |
Promoted to Rogue (Thief) rank 1. |
3 |
32 |
Became a Prisoner (Fixer). |
3 |
35 |
Persecuted by a prison gang. |
4 |
36 |
Continued as Prisoner (Fixer). |
4 |
38 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
40 |
Continued as Prisoner (Fixer). |
5 |
42 |
Defeated a prison gang. Gain an Enemy. |
6 |
44 |
Switched to Prisoner (Thug) with previous rank. |
6 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
48 |
Continued as Prisoner (Thug). |
7 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |