Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Kent McDonaugh's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Kent McDonaugh's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Became a Rogue (Thief). |
8 |
48 |
Involved in a gambling ring. |
8 |
48 |
Promoted to Rogue (Thief) rank 1. |
9 |
48 |
Continued as Rogue (Thief). |
9 |
50 |
Betrayed by a friend. One of Kent McDonaugh's Contacts or Allies betrays Kent McDonaugh, ending Kent McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |