Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Kirk Winn come into conflict with a splinter group Kirk Winn's own religion which maintains Kirk Winn's version is the wrong one. Gain 1 Rivals. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Kirk Winn do not know what happened to Kirk Winn. There is a gap in Kirk Winn's memory. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Believer (Holy Warrior). |
7 |
41 |
Kirk Winn come into conflict with a splinter group Kirk Winn's own religion which maintains Kirk Winn's version is the wrong one. Gain 1 Rivals. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
47 |
Survived a risky adventure but gained nothing. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
49 |
Find Ancient Technology. |
10 |
52 |
Promoted to Drifter (Barbarian) rank 1. |