Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Kuim Uumage's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kuim Uumage fail to help. Gain an Enemy. |
4 |
34 |
Psychologically damaged by Kuim Uumage's time in the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Kuim Uumage's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kuim Uumage fail to help. Gain an Enemy. |
5 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in Kuim Uumage's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Kuim Uumage far from home. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Survived a risky adventure but gained nothing. |