Lance Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 53 M 1 (-2) 5 (-1) 2 (-2) 6 (0) 6 (0) 10 (1)15266A
Depressed
 
Skills
Admin 0
Advocate 1
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Recon 2
Stealth 0
Streetwise 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Army Infantry Private01
Drifter Scavenger 11
Marine Ground Assault Captain2 / 03
Drifter Wanderer 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lily Bartley Enemy 0 3 4 0 Hanen (F/36)
Alex Paterson Ally 3 0 1 1 Urunishani (M/51)
Gay Hunniford Ally 2 0 1 2 Kedepu (M/14)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 20 Given a special assignment or duty in Lance Sheils's unit.
2 22 Attempted to change assignments.
2 22 Switched to Army (Infantry) with previous rank.
2 26 Lost eye or limb. Fully recovered.
3 26 Failed to qualify for Colonist (Citizen).
3 26 Became a Drifter (Scavenger).
3 28 Drafted into Ground Assault
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Became a Marine (Ground Assault) with the new title Marine.
4 31 Good fortune
4 34 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
5 34 Continued as Marine (Ground Assault).
5 36 Advanced training in a specialist field
5 38 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Marine Support (Marine).
6 38 Continued as Marine (Ground Assault).
6 39 A mission goes wrong; Lance Sheils and several others are captured and mistreated by the enemy. Gain Lance Sheils's jailer as an Enemy.
7 39 Switched to Drifter (Wanderer).
7 43 Betrayed by a friend. One of Lance Sheils's Contacts or Allies betrays Lance Sheils, ending Lance Sheils's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Entered Merchant Academy with the Business curriculum.
8 45 Made lifelong friends. Gain 2 Allies.
8 45 Dropped out of the merchant academy.
9 45 Continued as Drifter (Wanderer).
9 47 Good fortune
10 49 Continued as Drifter (Wanderer).
10 53 Suffer from a life-threatening illness.
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