Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Lance Sheils's unit. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Infantry) with previous rank. |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Drafted into Ground Assault |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
Good fortune |
4 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Marine Support (Marine). |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
39 |
A mission goes wrong; Lance Sheils and several others are captured and mistreated by the enemy. Gain Lance Sheils's jailer as an Enemy. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Lance Sheils's Contacts or Allies betrays Lance Sheils, ending Lance Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Made lifelong friends. Gain 2 Allies. |
8 |
45 |
Dropped out of the merchant academy. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Good fortune |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Suffer from a life-threatening illness. |