Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Gained a contact. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Laverne Bethune's work ends up coming home with Laverne Bethune, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Laverne Bethune's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Laverne Bethune is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Gained a contact. |