Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
20 |
Foiled an attempted crime onboard Lem Crowle's ship or in Lem Crowle's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
1 |
22 |
Commissioned in Soulhunter (Soulhunter Support) with the new title Kaltrhar. |
2 |
22 |
Continued as Soulhunter (Soulhunter Support). |
2 |
26 |
Lem Crowle's vessel participates in a notable engagement. |
3 |
26 |
Continued as Soulhunter (Soulhunter Support). |
3 |
30 |
On the front line of an assault and occupation |
4 |
30 |
Voluntarily left Soulhunter Support |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Lem Crowle's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Lem Crowle's Contacts or Allies betrays Lem Crowle, ending Lem Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Risk Lem Crowle's fortune on a possibility lucrative deal and win. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Lem Crowle's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Lem Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |