Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Severely injured. Owe 10,000 for medical bills. |
3 |
23 |
Gain Enemy if Lewis Thompson don't already have one. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Find an Alien Artifact. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Lewis Thompson do not know what happened to Lewis Thompson. There is a gap in Lewis Thompson's memory. |
8 |
39 |
Became a Scholar (Field Researcher). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
43 |
Continued as Scholar (Field Researcher). |
9 |
45 |
Lewis Thompson's work is sabotaged by unknown parties. Lewis Thompson start again from scratch. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Scholar (Field Researcher). |
10 |
49 |
A disaster leaves several injured, and others blame Lewis Thompson, forcing Lewis Thompson to leave Lewis Thompson's career. Gain a Rival. |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired. |
11 |
50 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |