Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Lum Gabb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Lum Gabb don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Lum Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Find valuable salvage. |
8 |
50 |
Forced to muster out. |