Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Owe 15,000 for medical bills. |
2 |
22 |
Became a Scholar (Physician). |
2 |
25 |
Make a breakthrough in Luther Hotty's field. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Luther Hotty's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Luther Hotty learn something Luther Hotty should not have – a corporate secret, a political scandal – which Luther Hotty can profit from illegally. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Gained a contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Luther Hotty Luther Hotty's job. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
48 |
Luther Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
50 |
Make an unexpected connection outside Luther Hotty's normal circles. Gain a Contact. |