Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Luther Learmonth's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Luther Learmonth's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Luther Learmonth's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
41 |
Became a Scholar (Physician). |
7 |
45 |
Agreed to perform research that goes against Luther Learmonth's conscience. Gain 1 Enemies. |
7 |
45 |
Promoted to Scholar (Physician) rank 1. |
8 |
45 |
Voluntarily left Physician |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Drafted into Army Support |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Switched to Army (Army Support) with previous rank. |
9 |
51 |
Advanced training in a specialist field |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |