Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Perform an exemplary service for the scouts. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Luther Mahon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Law Enforcement (Agent). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Luther Mahon do not know what happened to Luther Mahon. There is a gap in Luther Mahon's memory. |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Luther Mahon far from home. |
8 |
38 |
Became a Merchant (Broker). |
8 |
41 |
Risk Luther Mahon's fortune on a possibility lucrative deal and win. |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
45 |
Make an unexpected connection outside Luther Mahon's normal circles. Gain a Contact. |
9 |
46 |
Promoted to Merchant (Broker) rank 2. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
50 |
A good deal ensures Luther Mahon is living the high life for a few years. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |