Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Lynn Doyle's work ends up coming home with Lynn Doyle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Failed to qualify for Star Marine (Marine). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Gain Enemy if Lynn Doyle don't already have one. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Lynn Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Make an unexpected connection outside Lynn Doyle's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Lynn Doyle's normal circles. Gain a Contact. |