Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Mac Hunter out of business. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Mac Hunter join a gambling circle on board. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Moved to a new world. |
5 |
30 |
Voluntarily left Mainstream Believer |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
34 |
Voluntarily left Courier |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Mac Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Moved to a new world. |
7 |
42 |
Graduated with honors. |
8 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Smuggle illegal items onto a planet. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A sudden war destroys Mac Hunter's trade routes and contacts, forcing Mac Hunter to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
52 |
Attacked by enemies that Mac Hunter easily defeat. |
10 |
52 |
Gain Enemy if Mac Hunter don't already have one. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |