Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Marc Nichols's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Marc Nichols's trade routes and contacts, forcing Marc Nichols to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Scholar (Physician). |
5 |
37 |
Win a prestigious prize for Marc Nichols's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Make a breakthrough in Marc Nichols's field. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Marc Nichols refused an offer of inducements to betray Marc Nichols's faith. Gain 2 enemies. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Marc Nichols secretly provide religious rites for a dying leader or noble, although they do not share Marc Nichols's faith. Gain an Ally in the family and a Rival who disagrees with Marc Nichols's choice. |