Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Marcus Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marcus Janson fail to help. Gain an Enemy. |
1 |
21 |
Marcus Janson's ship is damaged, and Marcus Janson have to hitch-hike Marcus Janson's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Marcus Janson survey an alien world. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Returned to Scout (Surveyor). |
4 |
32 |
Marcus Janson spend a great deal of time on the fringes of Charted Space. |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
Marcus Janson's ship is damaged, and Marcus Janson have to hitch-hike Marcus Janson's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A sudden war destroys Marcus Janson's trade routes and contacts, forcing Marcus Janson to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Entertainer (Performer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Performer) rank 1. |
9 |
49 |
Continued as Entertainer (Performer). |
9 |
51 |
Works is especially well received and popular, making Marcus Janson a minor celebrity |