Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
5 |
36 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Rogue (Thief). |
6 |
42 |
Betrayed by a friend. One of Mario Bilton's Contacts or Allies betrays Mario Bilton, ending Mario Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Navy (Engineer/Gunner) with the new title Able Spacehand and previous rank. |
7 |
45 |
Mario Bilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Vessel participates in a notable military engagement. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |