Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
24 |
Amnesia. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Moved to a new world. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Mark Lette's Contacts or Allies betrays Mark Lette, ending Mark Lette's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Gained a contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |