Crewman Mark Lette  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 53 M 4 (-1) 2 (-2) 3 (-1) 5 (-1) 11 (1) 11 (1)4235BB
Quarrelsome
 
Skills
Advocate 1
Astrogation 0
Deception 1
Electronics 0
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Colonist) 0
Science (Robotic Sciences) 0
Stealth 1
Streetwise 2
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Drifter Wanderer 16
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Gregory Fillanes Rival 6 1 1 1 Tapazmal (M/69)
reconciliation.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Suffer from a life-threatening illness.
2 19 Failed to qualify for Cavalry (Army).
2 19 Switched to Drifter (Wanderer).
2 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 22 Failed to qualify for Merchant Marine (Merchant).
3 22 Continued as Drifter (Wanderer).
3 24 Amnesia.
3 26 Promoted to Drifter (Wanderer) rank 1.
4 26 Continued as Drifter (Wanderer).
4 28 Moved to a new world.
5 30 Continued as Drifter (Wanderer).
5 34 Find valuable salvage.
6 34 Continued as Drifter (Wanderer).
7 38 Continued as Drifter (Wanderer).
7 42 Betrayed by a friend. One of Mark Lette's Contacts or Allies betrays Mark Lette, ending Mark Lette's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Gained a contact.
9 46 Continued as Merchant (Merchant Marine).
9 50 Bankrupted by a rival. Gain the other trader as a Rival.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙