Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Gain a mentor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
29 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
34 |
Pick up potentially useful information using Marshall Philpot's psychic powers. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Smuggle illegal items onto a planet. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |