Retired Crewman Marshall Philpot  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 53 M 1 (-2) 3 (-1) 1 (-2) 8 (0) 8 (0) 6 (0)10 (1)131886
Preoccupied, Night Owl, Lunatic
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Language (Vilani (1st Imperium)) 1
Melee (Blade) 1
Persuade 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Telepathy 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Psion Wild Talent 03
Drifter Barbarian 12
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Encounter a Psionic institute.
1 19 Tested for psionic powers
2 22 Became a Psion (Wild Talent).
2 25 Gain a mentor.
3 26 Continued as Psion (Wild Talent).
3 29 Psionic strength increases.
4 30 Continued as Psion (Wild Talent).
4 34 Pick up potentially useful information using Marshall Philpot's psychic powers.
4 34 Forced to muster out.
5 34 Became a Drifter (Barbarian).
5 36 Good fortune
5 38 Promoted to Drifter (Barbarian) rank 1.
6 38 Continued as Drifter (Barbarian).
6 42 Lightly injured, no permanent damage. Fully recovered.
7 42 Failed to qualify for Broker (Merchant).
7 42 Submitted to the draft.
7 42 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 45 Smuggle illegal items onto a planet.
8 46 Aging Crisis. Owe 20,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Merchant (Merchant Marine).
8 50 Given advanced training in a specialist field
9 50 Aging Crisis. Owe 20,000 for medical bills.
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